<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:video="http://www.google.com/schemas/sitemap-video/1.1">
  <url>
    <loc>https://nikhilghosh.com/devlog</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-12-04</lastmod>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/119-123-final-bug-push</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-12-04</lastmod>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/115-1119-options-menu-amp-stability</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-11-20</lastmod>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/1022-114-various-changes-and-youmacon</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-11-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/839ff9bc-8d56-43d8-b867-2607fc4ff9d0/Screenshot+2023-11-04+113608.png</image:loc>
      <image:title>Devlog - 10/22-11/4: Various Changes and Youmacon - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/924-108-ai-improvements</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-10-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/921a705d-a946-4d05-8e71-1c689a1f53ae/Screenshot+2023-10-08+165432.png</image:loc>
      <image:title>Devlog - 9/24-10/8: AI Improvements - Make it stand out</image:title>
      <image:caption>A snippet of the data structure outputted for each strategy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/9d242cbc-1606-416c-a046-6ed7aa664e3f/Screenshot+2023-10-08+171528.png</image:loc>
      <image:title>Devlog - 9/24-10/8: AI Improvements - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/42-418-lots-of-bug-fixes</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-04-19</lastmod>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/312-42-shop-and-art-integration</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-04-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/8fdb1140-c382-4fc3-9820-8d79463f048d/Screenshot+2023-04-02+220435.png</image:loc>
      <image:title>Devlog - 3/12-4/2: Shop and Art Integration - Make it stand out</image:title>
      <image:caption>The lunging enemy animator</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/f6d6f41e-24e6-4b29-8370-d1289856f24c/Screenshot+2023-04-02+221149.png</image:loc>
      <image:title>Devlog - 3/12-4/2: Shop and Art Integration - Make it stand out</image:title>
      <image:caption>The FInal Boss Animator</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/953957ba-e299-4860-b10d-800689cb3f07/Screenshot+2023-04-02+222009.png</image:loc>
      <image:title>Devlog - 3/12-4/2: Shop and Art Integration - Make it stand out</image:title>
      <image:caption>The volume busses in WWise</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/219-312-bug-fixing-and-art-integration</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-03-13</lastmod>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/25-219-first-stability-push</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/2f60bb02-8287-4312-8c9b-903d65cbd614/Screenshot+%281172%29.png</image:loc>
      <image:title>Devlog - 2/5-2/19 - First Stability Push - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/a02ce03a-2b72-4a3e-b625-ea214a679e05/Screenshot+%281173%29.png</image:loc>
      <image:title>Devlog - 2/5-2/19 - First Stability Push - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/122-25-first-feature-push</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/9f6b7cec-e1fa-486d-9a55-8385119fbb6a/Screenshot+%281158%29.png</image:loc>
      <image:title>Devlog - 1/22-2/5: First Feature Push - Make it stand out</image:title>
      <image:caption>Guns are now allowed to have fractional amounts of ammo (hitting an enemy restores a full ammo bar, but hitting a prop restores a fraction of it).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/326d34ee-51f3-4ac5-ad6e-55d31d723ee3/Screenshot+2023-02-05+230259.png</image:loc>
      <image:title>Devlog - 1/22-2/5: First Feature Push - Make it stand out</image:title>
      <image:caption>The new test scene workflow, enabling programmers to create development environments easily.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/1127-1211-final-bug-fixes</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/a89efac4-40a4-476f-aca7-73c226d1d7d9/WxGZ9a.jpg</image:loc>
      <image:title>Devlog - 11/27-12/11: Final Bug Fixes - Make it stand out</image:title>
      <image:caption>A screenshot of the ship as it appears in game</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/dd1d800b-65d8-4fe4-bf0e-4a9097f3a770/Project_Light_Side_View_Concept_2.jpg</image:loc>
      <image:title>Devlog - 11/27-12/11: Final Bug Fixes - Make it stand out</image:title>
      <image:caption>The original concept art by Nicholas Way, created in late september</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/1113-1127-polishing-the-game</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-11-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/8abc2746-acde-4d2d-8f15-25237017f0f0/Screenshot+%281052%29.png</image:loc>
      <image:title>Devlog - 11/13-11/27: Polishing The Game - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/08b38b5b-36c3-4677-bec6-c110142e0ca0/Screenshot+%281051%29.png</image:loc>
      <image:title>Devlog - 11/13-11/27: Polishing The Game - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/1030-1113-the-final-feature-push</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-11-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/37b73189-b323-46de-a8e6-de29fe75988e/Screenshot+%281044%29.png</image:loc>
      <image:title>Devlog - 10/30-11/13: The Final Feature Push - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/5f4f0335-f0c3-42cc-a8bb-2e2f7ea191ff/Screenshot+%281043%29.png</image:loc>
      <image:title>Devlog - 10/30-11/13: The Final Feature Push - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/1016-10-30-prepping-for-stability-week</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-10-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1f8f97c1-db9b-4ec9-ae3f-8cf0c430d361/tutorial.png</image:loc>
      <image:title>Devlog - 10/16-10-30: Prepping for Stability Week - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/805574b3-d73a-4e71-9ee6-384e07fd10b7/Jira.png</image:loc>
      <image:title>Devlog - 10/16-10-30: Prepping for Stability Week - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/918-102-starting-the-new-project</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-10-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/b5938f27-5561-4185-b4b0-11662a35e6d1/Campaign.png</image:loc>
      <image:title>Devlog - 9/18-10/2: Starting the New Project - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/06f8296e-a7af-4d46-b737-c2d0e4595931/Drone.png</image:loc>
      <image:title>Devlog - 9/18-10/2: Starting the New Project - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/43-417-the-final-iterations</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-04-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/47becf73-a89d-47e6-b6a5-de90d7c7595d/Screenshot+%28894%29.png</image:loc>
      <image:title>Devlog - 4/3-4/17: The Final Iterations - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/0ebc9c95-7d27-4f3d-bc59-c4f2bd9f2d7a/Screenshot+%28895%29.png</image:loc>
      <image:title>Devlog - 4/3-4/17: The Final Iterations - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/320-43</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-04-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/8454c6a6-972a-47c3-bd4f-48b7cdc7d8f1/Screenshot+%28868%29.png</image:loc>
      <image:title>Devlog - 3/20-4/3: - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/dda147ad-5a1b-416d-a5f9-aa76bb29ff58/Screenshot+%28869%29.png</image:loc>
      <image:title>Devlog - 3/20-4/3: - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/ba859087-a21e-45dc-b8a2-93d0c25ab2fa/Screenshot+%28870%29.png</image:loc>
      <image:title>Devlog - 3/20-4/3: - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/36-320-the-core-game</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/2e5562a7-f614-4703-be83-30ec78f6c173/Screenshot+%28841%29.png</image:loc>
      <image:title>Devlog - 3/6-3/20: The Core Game - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/3d736b54-b83c-4eb2-a8ec-2a8216a94da0/Screenshot+%28842%29.png</image:loc>
      <image:title>Devlog - 3/6-3/20: The Core Game - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/062b63cb-67b8-4f95-a444-53e48e3c32e2/Screenshot+%28843%29.png</image:loc>
      <image:title>Devlog - 3/6-3/20: The Core Game - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/26-220-going-into-alpha</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-02-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/15c25908-b9df-4c94-a07a-3f6fe37998cd/Screenshot+%28727%29.png</image:loc>
      <image:title>Devlog - 2/6-2/20:  Going into Alpha - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/db841463-d1e1-425d-8ff2-e0ac9228df03/Screenshot+%28732%29.png</image:loc>
      <image:title>Devlog - 2/6-2/20:  Going into Alpha - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/0288efc1-b18a-4629-bdee-def5f3328ca4/Screenshot+%28733%29.png</image:loc>
      <image:title>Devlog - 2/6-2/20:  Going into Alpha - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/ca30800e-13f9-4e98-b735-e130632467ec/Screenshot+%28735%29.png</image:loc>
      <image:title>Devlog - 2/6-2/20:  Going into Alpha - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/96a3f9c3-082f-420c-873d-4c94201155d4/Screenshot+%28740%29.png</image:loc>
      <image:title>Devlog - 2/6-2/20:  Going into Alpha - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/1128-1212-bug-fixes-and-next-semester</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/f7c401bd-619b-4423-853c-51c5efdc7355/Screenshot+%28543%29.png</image:loc>
      <image:title>Devlog - 11/28-12/12: Bug Fixes and Next Semester - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/ffbca901-9dd8-4767-a962-0df97dc71f42/Screenshot+%28534%29.png</image:loc>
      <image:title>Devlog - 11/28-12/12: Bug Fixes and Next Semester - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/5e47510e-7a50-4d0a-967c-f47eabc05e7a/Screenshot+%28249%29.png</image:loc>
      <image:title>Devlog - 11/28-12/12: Bug Fixes and Next Semester - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/cae86e1c-2f23-4a2b-85a0-e59e02cf4666/Screenshot+%28544%29.png</image:loc>
      <image:title>Devlog - 11/28-12/12: Bug Fixes and Next Semester - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/9900ff35-0477-456b-a943-61784e545878/Screenshot+%28545%29.png</image:loc>
      <image:title>Devlog - 11/28-12/12: Bug Fixes and Next Semester - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/1114-1128-additional-polish-and-next-semester</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/64987a80-ef8f-4e16-a0cf-44db6278ab63/Single_Shooter_Evolution.png</image:loc>
      <image:title>Devlog - 11/14-11/28: Additional Polish and Next Semester - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/1031-1114-preparing-for-beta</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/10ae218f-9fc3-4a52-b885-ca7c1947d870/Screenshot+%28466%29.png</image:loc>
      <image:title>Devlog - 10/31-11/14: Preparing for Beta - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1637014551432-EBBEM0YQ2MIXBN4HHARS/archer_level_0.png</image:loc>
      <image:title>Devlog - 10/31-11/14: Preparing for Beta</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1637014552645-IB711FHNH9J9U2CLS1P0/archer_level_1.png</image:loc>
      <image:title>Devlog - 10/31-11/14: Preparing for Beta</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1637014554313-YWSDVB48C4UR0GGE69KY/archer_level_2.png</image:loc>
      <image:title>Devlog - 10/31-11/14: Preparing for Beta</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/1017-1031-keeping-momentum</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1635730851273-ET1UEI1WJP6TXJ6OC12L/Narrative.png</image:loc>
      <image:title>Devlog - 10/17-10/31: Keeping Momentum - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1635731704336-X4X3BRCSSWB1PW5FHH9B/Screenshot+%28444%29.png</image:loc>
      <image:title>Devlog - 10/17-10/31: Keeping Momentum - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1635732365514-QI0LNXWR3KXSLULEMULK/Screenshot+%28443%29.png</image:loc>
      <image:title>Devlog - 10/17-10/31: Keeping Momentum - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/103-1017-setting-up-the-project</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1634526606551-G934MV309OPHN836OPVC/Screenshot+%28406%29.png</image:loc>
      <image:title>Devlog - 10/3 - 10/17: Setting Up The Project</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1634526606551-2YZH0EFJ2F0NC7SGBTHH/Screenshot+%28407%29.png</image:loc>
      <image:title>Devlog - 10/3 - 10/17: Setting Up The Project</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1634526606889-O3CRYV309QM3LUFSH5HZ/Screenshot+%28408%29.png</image:loc>
      <image:title>Devlog - 10/3 - 10/17: Setting Up The Project</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1634527774126-K02ZF15RTZ76OT3A0PWS/Screenshot+%28410%29.png</image:loc>
      <image:title>Devlog - 10/3 - 10/17: Setting Up The Project - Make it stand out</image:title>
      <image:caption>An image of the console</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1634527973913-E8FXYAPJUKQMBGD4XOS3/Screenshot+%28411%29.png</image:loc>
      <image:title>Devlog - 10/3 - 10/17: Setting Up The Project - Make it stand out</image:title>
      <image:caption>An example JIRA task</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/45-4-18-bugs-iteration-and-unreal</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1619032889196-FGL50HOROFLMSFGOXBSA/Screenshot+%2869%29.png</image:loc>
      <image:title>Devlog - 4/5-4-18: Bugs, Iteration, and Unreal</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1619033646297-S9BY4RYZH4P7T663VZVY/Screenshot+%2870%29.png</image:loc>
      <image:title>Devlog - 4/5-4-18: Bugs, Iteration, and Unreal</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1619033666185-HR079QDA2YESA8U0F0M2/Screenshot+%2871%29.png</image:loc>
      <image:title>Devlog - 4/5-4-18: Bugs, Iteration, and Unreal</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/322-44-hud-redesign-and-checkpoint-screen</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1617592838463-3DSJR2UA466UKL5FA90L/Screenshot+%2842%29.png</image:loc>
      <image:title>Devlog - 3/22-4/4: HUD Redesign and Checkpoint Screen</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1617592970247-QB2PVC7J9AM89BQX7AOZ/Screenshot+%2843%29.png</image:loc>
      <image:title>Devlog - 3/22-4/4: HUD Redesign and Checkpoint Screen</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/37-321-skill-tree-amp-options</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1616383967794-XX58LWJBIEDNL1WLISQG/Screenshot+%2815%29.png</image:loc>
      <image:title>Devlog - 3/7-3/21: Skill Tree &amp;amp; Options</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1616384258085-R1DG0EYGYGZ3MOYH52HG/Screenshot+%2816%29.png</image:loc>
      <image:title>Devlog - 3/7-3/21: Skill Tree &amp;amp; Options</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/221-37-hud</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1615178822265-LU7HA9HIXJRLONLUAE7J/Screenshot+%28130%29.png</image:loc>
      <image:title>Devlog - 2/21-3/7: HUD</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1615178846743-X6BYED3MV4MY6NY9QB3W/Screenshot+%28129%29.png</image:loc>
      <image:title>Devlog - 2/21-3/7: HUD</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/27-221-ui-essentials-amp-skill-trees</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1613966856514-M3NQUWRBJLKJ2PBPSM2O/Screenshot+%28681%29.png</image:loc>
      <image:title>Devlog - 2/7 - 2/21: UI Essentials &amp;amp; Skill Trees</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1613967959724-7KANBTNQW0PCIFY4T5R8/Screenshot+%28682%29.png</image:loc>
      <image:title>Devlog - 2/7 - 2/21: UI Essentials &amp;amp; Skill Trees</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1613967982848-THLJC3P34XSBLYC7QQ2P/Screenshot+%28683%29.png</image:loc>
      <image:title>Devlog - 2/7 - 2/21: UI Essentials &amp;amp; Skill Trees</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/47-420-creating-the-final-build</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1587432457656-D57P0VK5ZNZMMRA7YRIC/image-asset.png</image:loc>
      <image:title>Devlog - 4/7 - 4/20: Creating the Final Build</image:title>
      <image:caption>One of the pieces of feedback I got while playtesting is that the stalker felt out of place in the Windmill due to it’s primarily green color scheme. As a result, I worked with Alex Kisil and Naveen to change the color scheme to better match the stage (by switching the green to orange). This made the stalker feel much more in place with the overall stage, keeping the cohesion in tact.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1587432610062-PWDDRAJJI7H2PR0QT6MC/20200417_203203.jpg</image:loc>
      <image:title>Devlog - 4/7 - 4/20: Creating the Final Build</image:title>
      <image:caption>Level Design reached out about a glitch where the Stalwart would fall through the floor if it fell through the floor. I assigned Matan to figure out the cause of this task, and he figured out that the issue is caused by a faulty gravity check. The stalwart no longer flies through the floor.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/324-46-preparing-for-content-lock</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1586224235886-ZJLS7IV69600PVKLQ9CF/EditorTable.png</image:loc>
      <image:title>Devlog - 3/24 - 4/6: Preparing for Content Lock</image:title>
      <image:caption>An editor script that uses a formula to assign each enemy a “difficulty rating”. This number essentially tells a level designer how easy/hard an enemy is to fight against. This allows level designers to better balance their levels, as they have a better understanding of the difficulty. You can read more here.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1586224558141-32UIHK90NYCHZ37MQHCH/Acrobat.png</image:loc>
      <image:title>Devlog - 3/24 - 4/6: Preparing for Content Lock</image:title>
      <image:caption>This s is the Acrobat, an enemy that leaps around the screen diagonally in an attempt to keep the player on it’s toes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1586225843267-Z1SWOT1M3W3R3X71AUTE/Screenshot+%28309%29.png</image:loc>
      <image:title>Devlog - 3/24 - 4/6: Preparing for Content Lock</image:title>
      <image:caption>A bug I had to fix where the Qrabz enemy would fly, seemingly randomly, into the terrain and behave abnormally.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1586225804298-Z39VNG4M6V2E84XD8IDB/Screenshot%2B%2528311%2529.jpg</image:loc>
      <image:title>Devlog - 3/24 - 4/6: Preparing for Content Lock</image:title>
      <image:caption>A view of the sounds that I integrated into wwise. All of these sounds can now be heard in game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1586225893548-TO76ESBXYF13TGUGZ850/Screenshot+%28310%29.png</image:loc>
      <image:title>Devlog - 3/24 - 4/6: Preparing for Content Lock</image:title>
      <image:caption>A view of the Stalwart animation controller. A script was additionally created to trigger all of the transitions based on the stalwart’s movement script.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/32-323-scope-reductions-amist-covid-19</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1585012520773-YUJGWMXZIKBP6L41PZUY/Screenshot%2B%2528297%2529.jpg</image:loc>
      <image:title>Devlog - 3/2 - 3/23: Scope Reductions Amist COVID-19</image:title>
      <image:caption>A enemy page for the Acrobat enemy, detailing the sprite, animations, sounds, and scripts used.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1585013248242-V5UI2VZ0O8KEOUFCHL1O/Screenshot+%28298%29.png</image:loc>
      <image:title>Devlog - 3/2 - 3/23: Scope Reductions Amist COVID-19</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/217-32-early-implementations</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/128-216</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1581971008136-YD32HYQCC6EPX2W3U2OO/Screenshot%2B%2528272%2529.jpg</image:loc>
      <image:title>Devlog - 1/28-2/16: Concepting and Prototyping</image:title>
      <image:caption>An example of an enemy design, written by Evan Brisita</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1581971148162-JTTY5NPFV59SYV2RH4I1/Screenshot+%28273%29.png</image:loc>
      <image:title>Devlog - 1/28-2/16: Concepting and Prototyping</image:title>
      <image:caption>A basic flowchart describing how the scripts interface with each other and how the overall enemy AI works. Created in collaboration with Max Perault.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/1231-114-preproduction-research</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-18</lastmod>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/tag/Caduceus</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/tag/IO</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://nikhilghosh.com/devlog/tag/Ragnarok+TD</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://nikhilghosh.com/home</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2026-03-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/bcd56472-9281-47fc-af2e-8e1971b7797d/IMG_1098.JPG</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/2667775f-4429-4dc2-af6c-9bb849ad8d3c/games-header2.jpg</image:loc>
      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/3f0969d6-cb7a-4c61-adb4-7c26139b1513/Nira.png</image:loc>
      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1576163061504-LG9Y3C4IQUCKZQSRV2GS/_final+cover.png</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/17621dec-ad19-4701-adaf-606a550caa40/Screenshot+2023-12-05+190119.png</image:loc>
      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/d8dc94a4-b459-4365-a401-58fd208a6193/asTTXV.png</image:loc>
      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1597671288084-QC76RJUJ93OQO1XX05UH/ioMarketing.png</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1614029880643-AH03RMIG1VBLT91PAH3M/Screenshot+%28684%29.png</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1635178880373-K758N5ANXAA8UKE7Y6ND/_cover-art-final-square.png</image:loc>
      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1635280722171-CH69URE99UXLUNB5PV1F/Screenshot+%28430%29.png</image:loc>
      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1576366837614-26L856RJN2WNBE4B14Y2/Screenshot+%28149%29.png</image:loc>
      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1576297477063-LACIIP2190LYGSTZKC0K/Screenshot+%28155%29.png</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1635202049793-HOV7JH9UGIOOLWCOJYU2/UltimateMetalum.png</image:loc>
      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-10-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1635345070023-CF12JH975Z6316CGGPF5/Screenshot+%28431%29.png</image:loc>
      <image:title>About Me - About Me</image:title>
      <image:caption>I am a Computer Science Engineering student at the University of Michigan, set to graduate in May 2024. I am a game programmer and designer of the WolverineSoft Studio, a 30-50 student multidisciplinary, long term video game development team at the University of Michigan. In addition, I am a student game developer at the School for Environment and Sustainability at the University of Michigan. The experience of my players is my number one priority. I work with artists, musicians, audio engineers, UX designers, and level designers to create the best possible games. Game Programmer My responsibility as a game programmer is to design, build, and test systems that create the game. Since these systems will be used by people of many disciplines and background, I coordinate close with artists, level designers, and audio engineers to ensure that these systems are robust and easy to use, and adjust them to better suit their needs. To satisfy the needs of my team, I communicate with them early and often and structure my code with the potential to make the necessary changes.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/flay-the-fire</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2019-12-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1576352320765-1KFQG9YLU6OCS3MEC9N4/Screenshot+%28155%29.png</image:loc>
      <image:title>Flay The Fire - About Flay the Fire</image:title>
      <image:caption>Flay the Fire is a deck building card game with roguelike elements. Travel through the forest, defeat enemies, and collect cards? Who will emerge victorious, you or your foes? Technical Details 2 day production 2 developers, one programmer and one artist. Unity3D and SAI</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/dreamwillow</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2019-12-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1576340682366-ECN8HDHLQ9IJ5O8OPG01/poster.png</image:loc>
      <image:title>Dreamwillow - About Dreamwillow</image:title>
      <image:caption>Dreamwillow is a single-player, top-down twin-stick shooter where you must fight your way through a dreamlike forest. Use the power of necromancy to summon an army of the dead to battle alongside you in your quest for survival Technical Details 12 week development cycle 35 developers. including 9 programmers, 8 designers, 7 audio engineers, 10 artists, and 1 producer. Unity3D and WWise.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/crazy-uber</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2019-12-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1576366837614-26L856RJN2WNBE4B14Y2/Screenshot+%28149%29.png</image:loc>
      <image:title>Crazy Uber - AboutCrazy Uber</image:title>
      <image:caption>Crazy Uber is an open world driving game where you have to drive your guests to their parties as quickly and safely as possible. Can you get them to their parties safely? Technical Details 2 days 1 programmer Unity3D</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/pageio</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1587475524742-76CORZMD4EFC0ZMX4J6B/ioMarketing.png</image:loc>
      <image:title>iO - About io</image:title>
      <image:caption>io is a single-player, story-based 2D platformer where you must navigate your way through Castor’s Rift, a large, desolate underground area, in order to save your village and restore the lantern tree. To aid you, your sword now gives you the ability to teleport to it when you’ve thrown it. Technical Details 12 week development cycle 55 developers, including 20 programmers, 13 designers, 22 artists, 4 composers, 10 sound designers, and 2 producers Unity3D, Wwise, DOTween</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/desolation-place</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-02-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1597672607606-AVOURO6ZNUZA69IGWQ9O/Desolation+Place.png</image:loc>
      <image:title>Desolation Place - About Desolation Place</image:title>
      <image:caption>Desolatation Place is a single-player, third-person stealth horror game where you must traverse through an abandoned castle, avoiding both the horrors that lurk within its shadows as well as the terrors that lurk within your past. Technical Details 12 week development cycle 25 developers. including 14 programmers, 7 designers, 5 sound designers, 6 artists, and 1 producer. Unity3D, WWise, and Opsive Behavior Designer</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/caduceus</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-10-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1634749900084-L378NVIXAILQ1VAQBMK7/Caduceus+2.png</image:loc>
      <image:title>Caduceus - About Caduceus</image:title>
      <image:caption>Caduceus is a 3D first person shooter inspired by ancient Greek mythology. The player wields the legendary Caduceus and uses it to fire at enemies that loom around a procedurally generated dungeon. Do your best to guide Hermes through this mysterious area, fighting off foes through both melee and ranged attacks. Technical Details 12 week development cycle 35 developers, including 13 programmers, 7 designers, 11 artists, 5 sound designer, and 1 producer Unity3D, FMOD</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/experio</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-10-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1635439995977-GCPF288A4J7ZI2PB3YYC/Screenshot+%28439%29.png</image:loc>
      <image:title>Experio - About Experio</image:title>
      <image:caption>Experio is an early-stage custom C++/OpenGL game engine for Windows. Written using OpenGL, imgui, Runtime-Compiled C++, and Microsoft's Win32 API. Technical Details 16 months Sole developer Custom Game Engine</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/ultimatemetalum</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-03-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1635202049793-HOV7JH9UGIOOLWCOJYU2/UltimateMetalum.png</image:loc>
      <image:title>Ultimatemetalum - About Ultimatemetalum</image:title>
      <image:caption>A 3D FPS Labyrinth game that takes place in the future where you collect boxes of "ultimatemetalum". Will you survive this simulation and find out who you are? Technical Details 2 day development for a game jam 2 developers, 1 programmer and 1 designer/composer Unreal Engine 4</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/seas-online-games</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-03-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1643323747161-UVBGL3OPEF7Y68EZJCLO/sustainable-rush-thumb-2.jfif</image:loc>
      <image:title>SEAS Online Games</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1643323874149-IDZG896Y9S1SVBSRKYAX/wheel-of-sustainability.png</image:loc>
      <image:title>SEAS Online Games</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1643323897118-YJIDYVH02MYR52140KQA/sort-trash-sm.png</image:loc>
      <image:title>SEAS Online Games</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1647312733240-31HPJ0724I50IAS3NS5D/grow-green-knowledge-sm.png</image:loc>
      <image:title>SEAS Online Games</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1647313024479-AU61YUZ0CLCP92ODVM3K/day-in-life.png</image:loc>
      <image:title>SEAS Online Games</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/1647313072692-ZX3CYZVXMRBQS9OENVAE/impact-of-biofuels.png</image:loc>
      <image:title>SEAS Online Games</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/77f5d111-f901-49a4-a9a2-ad22c76e2e46/Screenshot+%28488%29.png</image:loc>
      <image:title>SEAS Online Games - About SEAS Online Games</image:title>
      <image:caption>The School for Environment and Sustainability (SEAS) Online Games are a collection of educational games focused on environmental sustainability. Learn how to make lives better and more sustainable—and have some fun along the way! Technical Details Over a dozen small games made over two years (currently in an ongoing release) 1 developer Unity, Javascript</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/nira</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-03-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/3f0969d6-cb7a-4c61-adb4-7c26139b1513/Nira.png</image:loc>
      <image:title>Nira - About Nira</image:title>
      <image:caption>Nira is a single-player third person platformer in which Nira, with the help of her hoverstaff Kane, explores a solarpunk fantasy world. Guide Nira towards the observatory and uncover the mystery of this world. Technical Details 7-week development cycle 4 developers, including two programmers, one artists, and one composer Unity3D, JIRA</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/ragnarok-td</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df1c47d6d39d733f14da104/d8dc94a4-b459-4365-a401-58fd208a6193/asTTXV.png</image:loc>
      <image:title>Ragnarok TD - About Ragnarok TD</image:title>
      <image:caption>Ragnarok TD is a top-down tower defense game created as a case study of Ninja Kiwi's Bloons TD 6. Follow the story of a small village in the North as they fend off the beasts of Ragnarok. Technical Details 16 week development cycle 13 developers, including 5 programmers, 1 designer, 3 artists, and 3 composers Unity3D, WWise, JIRA, Confluence</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://nikhilghosh.com/speak-vr</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-04-02</lastmod>
  </url>
  <url>
    <loc>https://nikhilghosh.com/rumbleverse</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-04-02</lastmod>
  </url>
</urlset>

