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About Flay the Fire

Flay the Fire is a deck building card game with roguelike elements. Travel through the forest, defeat enemies, and collect cards? Who will emerge victorious, you or your foes?

Technical Details

  • 2 day production

  • 2 developers, one programmer and one artist.

  • Unity3D and SAI

Postmortem

My Responsibilities

  • Design a fun and interesting game with minimal scope

  • Create the game’s interlocking systems, including UI, enemy AI, card selection, and overall gameplay.

  • Handle the game’s building and itch.io submission,

What went right

  • Successful in creating the intended gameplay experience, requiring the use of strategy and synergy to be successful.

  • Final product had strong art direction, animation, and juice, and integration of art assets was successful.

  • Used playtesting to improve the game significantly.

What went wrong

  • Final product had a difficulty curve that many players felt was too steep.

  • Overscoped and was forced to cut a lot of planned features.

  • Issues with version control costed hours of development time.

  • No audio or sound effects were implemented.

Lessons learned

  • Don’t use Google Drive as a version control solution.

  • Spend more time testing the difficulty curve.

  • Save time for audio and sound effects.