About Ultimatemetalum

A 3D FPS Labyrinth game that takes place in the future where you collect boxes of "ultimatemetalum". Will you survive this simulation and find out who you are?

Technical Details

  • 2 day production

  • 2 developers, 1 programmer and 1 designer/composer

  • Unreal Engine 4

Postmortem

My Responsibilities

  • Design a fun and interesting first person shooter with minimal scope

  • Implement the game’s features, including: combat systems, death and respawn systems, enemy AI, objectives, and overall gameplay

  • Handling the game’s building and submission

What Went Right

  • Final Product had strong design and audio, and integration of assets was successful.

  • Integration of narrative enhanced the overall experience

  • Scope was kept minimal and within reason, leading to no cuts in the final product

  • Significant amount of knowledge gained on Unreal Engine 4

What Went Wrong

  • Art direction was not strong due to the lack of a 3D artist

  • Used Git as version control, leading to unsolvable merge conflicts that cost a significant amount of time

  • Unfamiliarity with Unreal Engine 4 led to a late submission due to long build times.

Lessons Learned

  • Invest in narrative and audio early in the project rather than the last minute

  • Keep scope low to ensure strong design

  • Invest in additional version control software, such as Perforce, when using Unreal Engine 4

  • Build early to reduce stress at the end of the jam